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CryEngine

CryEngine is a game engine designed by Crytek.

Contents

Features

  • Simultaneous WYSIWYG on all platforms in Sandbox editor
  • «Hot-update» for all platforms in Sandbox editor
  • Material Editor
  • Flow graph
  • Track View Editor
  • Procedural Placement Tools & Cover Generation
  • Integrated vegetation & terrain cover generation system
  • Real time soft particle system & integrated FX editor
  • Road & river tools
  • Vehicle creator
  • Fully Flexible Time of Day System
  • Streaming
  • Performance Analysis Tools
  • Visual Budget System
  • Multi-core support development layers
  • Offline rendering
  • Resource compiler
  • Natural lighting & dynamic soft shadows with penumbra
  • Irradiance Volume
  • Deferred lighting
  • Real time dynamic global illumination
  • Eye adaptation & high dynamic range(HDR) lighting
  • Screen Space Ambient Occlusion
  • Color grading
  • «Uber Shader» technology
  • Blend Layer
  • Normal maps & parallax occlusion maps
  • Motion blur & depth of field with sprite-based bokeh
  • High quality 3D water<ref name=»visuals»/>
  • Dynamic volumetric light beams & light shaft effects
  • Volumetric, layer & view distance fogging
  • PolyBump
  • High Speed Texture Rendering
  • Screen Space Directional Occlusion (SSDO)
  • Tessellation & Displacement Mapping
  • Screen-Space Reflections
  • Particles Motion blur & Shadows
  • Character animation system
  • Character individualization system
  • Parametric skeletal animation
  • Procedural motion warping & Inverse kinematics solutions
  • Facial animation editor
  • Subsurface scattering
  • AI editing system
  • Dynamic pathfinding
  • Layer Navigation Mesh
  • Automated navigation mesh generation
  • Tactical Point System
  • Integrated multi-threaded physics engine
  • Deformables and soft body physics
  • Interactive & destructible environment
  • Rope physics
  • In-game sound mixing & profiling
  • Data-driven sound system
  • Dynamic sounds & interactive music
  • Environmental audio
  • Key frame-accurate sounds in animations
  • Sound moods
  • Stereoscopic 3D support for all platforms with minimal performance loss and zero quality impact

Development

CryEngine 3 Free SDK, originally called Sandbox Editor, is the current version of the level editor used to create levels for the CryEngine line of game engines by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games (including, but not limited to, Crysis and Far Cry), and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

Opposed to editors like UnrealEd which use a «subtractive» editing style that takes away areas from a filled world space, the Sandbox has an «additive» style (like Quake II). Objects are added to an overall empty space.

The Sandbox’s concentration on potentially huge (in theory, hundreds of square kilometers) terrain, means that it uses an algorithmic form of painting textures and objects onto the landscape. This uses various parameters to define the distribution of textures or types of vegetation. This is intended to save time and make the editing of such large terrains feasible while maintaining the overall «real world» sandbox free roaming style. This is different from some editing styles that often use «fake backdrops» to give the illusion of large terrains.

In a fashion somewhat comparable to the 3D Renderer Blender, which can be used for game design, the Sandbox editor has the ability, with a single key press, for the editor to jump straight into the current design (WYSIWYP, «What You See Is What You Play» Feature). This is facilitated without loading the game as the game engine is already running within the editor. The «player» view is shown within the 3D portion of the Editor.

The Editor also supports all the CryEngine features such as vehicles and physics, scripting, advanced lighting (including real time, moving shadows), Polybump technology, shaders, 3D audio, character Inverse kinematics and animation blending, dynamic music, Real Time Soft Particle System and Integrated FX Editor, Deferred Lighting, Normal Maps & Parallax Occlusion Maps, and Advanced Modular AI System.

Versions

CryEngine 1

CryEngine is a game engine] used for the first-person shooter video game Far Cry. It was originally developed by Crytek as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game.

When video cards with support for 3.0 pixel and vertex shaders were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics.

Later the company developed CryEngine version 1.3, which added support for HDR lighting.

The engine has been licensed to NCsoft for their MMORPG, Aion: Tower of Eternity.

On March 30, 2006, Ubisoft acquired all intellectual property rights to the Far Cry franchise and a perpetual license to use the Far Cry edition of CryEngine.

CryEngine 2

CryEngine 2 is used in Crytek’s game Crysis, and an updated version in Crysis Warhead, a side story of Crysis. Also, the MMORPG Entropia Universe recently upgraded its graphics to the CryEngine 2. In March 2009 at the Game Developers Conference, CryEngine 2’s successor, CryEngine 3, was shown on the Xbox 360 and PlayStation 3.

CryEngine 2 was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual building was undertaken.

As of March 7, 2011, Simpson Studios, a new development studio, has licensed CryEngine 2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars.

On May 11, 2007, Crytek announced that they would be using the engine to create a game based on their new “intellectual property”. It is also confirmed that it will not be a part of Crysis and in fact may not even be a first person shooter.

On September 17, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryEngine 2 for educational purposes.

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CryEngine 3

On March 11, 2009, Crytek announced that it would introduce CryEngine 3 at the 2009 Game Developers Conference, held from March 25 to March 27. The new engine was being developed for use on Microsoft Windows, PlayStation 3, Xbox 360, and Wii U. As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11. As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand new engine. CryEngine 3 was released on October 14, 2009.

On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates ‘Cascaded Light Propagation Volumes for Real Time Indirect Illumination’. On June 11, 2011, the Australian Defence Force revealed that Navy personnel would train on a virtual landing helicopter dock ship made using the CryEngine 3 software. As of July 1, 2011, the Mod SDK version of CryEngine 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek’s website. Crytek also released a free-to-use version of the CryEngine for non-commercial game development. It was released as of August 17, 2011 under the name CryEngine 3 SDK.

Crytek announced on September 9, 2011 that they would be using CryEngine 3 to bring the original Crysis to consoles. It was released for Xbox Live and PlayStation Network on October 4, 2011.

The latest version of the engine is 3.4.4. It is not compatible with Windows 8. The 32-bit version crashes soon upon start-up while the 64-bit version refuses to start.

CryEngine

CryEngine (officially stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek’s licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called the Dunia Engine, which is used in their later iterations of the Far Cry series.

According to various anonymous reports in April 2015, CryEngine was licensed to Amazon for $50–70 million. [7] Consequently, in February 2016, Amazon released its own reworked and extended version of CryEngine under the name of Amazon Lumberyard. [8] [9]

Contents

Features [ edit ]

  • Simultaneous WYSIWYG on all platforms in sandbox editor [10]
  • «Hot-update» for all platforms in sandbox editor [10]
  • Material editor [10]
  • Flow graph [10]
  • Track View Editor [10]
  • Procedural placement tools and cover generation [10]
  • Integrated vegetation and terrain cover generation system [10] soft particle system and integrated FX editor [10]
  • Road and river tools [10]
  • Vehicle creator [10]
  • Fully flexible time of day system [10]
  • Streaming [11]
  • Performance Analysis Tools [11]
  • Visual Budget System [11] support [11]
  • Sandbox development layers [11][11]
  • Resource compiler [11]
  • Natural lighting and dynamic soft shadows with penumbra[12] Volume [12][12] dynamic global illumination[12] and high-dynamic-range (HDR) lighting[12][12][12]
  • «Uber Shader» technology [12]
  • Blend Layer [12] and parallax occlusion maps[12] and depth of field with sprite-based bokeh[12]
  • High quality 3D water [12]
  • Dynamic volumetric light beams and light shaft effects [12]
  • Volumetric, layer and view distance fogging [12]
  • Screen Space Directional Occlusion (SSDO) [13] and Displacement Mapping[13]
  • Screen-space reflections [13]
  • Particles motion blur and shadows [13]
  • Character animation system [14]
  • Character individualisation system [14]
  • Parametric skeletal animation[14]
  • Procedural motion warping and IK solutions [14]
  • Facial animation editor [14][14] editing system [15]
  • Dynamic pathfinding[15]
  • Layer Navigation Mesh [15]
  • Automated navigation mesh generation [15]
  • Tactical Point System [15]
  • Integrated multi-threaded physics engine[16]
  • Deformables and soft body physics [16]
  • Interactive and destructible environment[16]
  • Rope physics [16]
  • In-game sound mixing and profiling [17]
  • Data-driven sound system [17]
  • Dynamic sounds and interactive music [17]
  • Environmental audio [17] -accurate sounds in animations [17]
  • Sound moods [17]
  • Water volume caustics [18] editor [19]
  • PBR (Physically Based Rendering) [20]

Versions [ edit ]

CryEngine 1 [ edit ]

CryEngine 1 is a game engine used for the first-person shooter video game Far Cry. It was originally developed by Crytek as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. When video cards with support for 3.0 pixel and vertex shaders were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics. Later the company developed CryEngine version 1.3, which added support for HDR lighting. The engine has been licensed to NCsoft for their MMORPG, Aion: The Tower of Eternity. [21] On March 30, 2006, Ubisoft acquired all intellectual property rights to the Far Cry franchise and a perpetual license to use the Far Cry edition of CryEngine, known as the Dunia Engine. [22]

CryEngine 2 [ edit ]

CryEngine 2 is used in Crytek’s game Crysis, and an updated version in Crysis Warhead, a side story of Crysis. It was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual construction was started. As of March 7, 2011, Simpson Studios has licensed CryEngine 2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars. [23] On May 11, 2007, Crytek announced that they would be using the engine to create a game based on their new “intellectual property”. It is also confirmed that it would not be a part of Crysis and in fact may not even be a first-person shooter. On September 17, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryEngine 2 for educational purposes.

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CryEngine 3 [ edit ]

Crytek introduced CryEngine 3 at the 2009 Game Developers Conference, held from March 25 to March 27 and demonstrated it on the Xbox 360 and PlayStation 3 consoles. The new engine was being developed for use on Microsoft Windows, PlayStation 3, Xbox 360, and Wii U. As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11. [24] [25] As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand-new engine. [26] CryEngine 3 was released on October 14, 2009. [27]

On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates ‘Cascaded Light Propagation Volumes for Real Time Indirect Illumination’. [28] On June 11, 2011, the Australian Defence Force revealed that Navy personnel would train on a virtual landing helicopter dock ship made using the CryEngine 3 software. [29] As of July 1, 2011, the Mod SDK version of CryEngine 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek’s website. Crytek also released a free-to-use version of the CryEngine for non-commercial game development. It was released as of August 17, 2011 under the name CRYENGINE® Free SDK. [30] [31]

Crytek announced on September 9, 2011 that they would be using CryEngine 3 to bring the original Crysis to consoles. [32] It was released for Xbox Live and PlayStation Network on October 4, 2011. [33]

CryEngine (3.6–4) [ edit ]

On August 21, 2013, Crytek rebranded CryEngine (starting from version 3.6.0) to simply «CryEngine», and announced that their next CryEngine would not be advertised with a version number. The reason for this decision was the claim that this new engine bears almost no similarity to previous CryEngine versions. However, the development kits available to licensees still use version numbers. [34] The new CryEngine version adds support for Linux [35] [36] and consoles such as the PlayStation 4, Xbox One, and Wii U. [37] Subsequent appearances at events have also featured the use of CryEngine on virtual reality systems, at GDC 2015 Crytek brought a demonstration ‘Back To Dinosaur Island’ to the event to showcase such. [38]

CryEngine V [ edit ]

On March 22, 2016, Crytek announced a new version of CryEngine, called CryEngine V. Additionally, a new licensing model was introduced with a «pay what you want» model for usage and access to the source code. [39] [40]

On September 21, 2017, CryEngine 5.4 was released. [41] adding the Vulkan API renderer as a beta, substance integration, [42] and other features including new C# templates, asset system updates, and new anti-aliasing techniques.

On March 20, 2018, Crytek changed the licensing from «pay what you want» to a 5% revenue-sharing model. [43]

Development [ edit ]

The CryEngine software development kit (SDK), originally called Sandbox Editor, is the current version of the level editor used to create levels for CryEngine by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games (including, but not limited to, Crysis and Far Cry), and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

As opposed to editors like UnrealEd, which use a «subtractive» editing style that takes away areas from a filled world space, the Sandbox has an «additive» style (like Quake II). Objects are added to an overall empty space. The Sandbox’s concentration on potentially huge (in theory, hundreds of square kilometers) terrain, means that it uses an algorithmic form of painting textures and objects onto the landscape. This uses various parameters to define the distribution of textures or types of vegetation. This is intended to save time and make the editing of such large terrains feasible while maintaining the overall «real world» sandbox free roaming style. This is different from some editing styles that often use «fake backdrops» to give the illusion of large terrains.

In a fashion somewhat comparable to the 3D Renderer Blender, which can be used for game design, the Sandbox editor has the ability, with a single key press, for the editor to jump straight into the current design (WYSIWYP, «What You See Is What You Play» Feature). This is facilitated without loading the game as the game engine is already running within the editor. The «player» view is shown within the 3D portion of the Editor. The Editor also supports all the CryEngine features such as vehicles and physics, scripting, advanced lighting (including real time, moving shadows), Polybump technology, shaders, 3D audio, character inverse kinematics and animation blending, dynamic music, Real Time Soft Particle System and Integrated FX Editor, Deferred Lighting, Normal Maps & Parallax Occlusion Maps, and Advanced Modular AI System. [44]

CryENGINE para Windows

CryENGINE 3 SDK é uma aplicação de desenvolvimento de jogos e a tecnologia por trás do fantástico Crytek Crysis 2 jogos. É oferecido totalmente grátis para fins não comerciais e educacionais.

Este não é um kit de desenvolvimento casual, mas é muito poderoso. Há uma comunidade animada de fóruns de desenvolvedores que são ótimos para os recém-chegados, cheios de conselhos úteis e exemplos de trabalho. Para usar o SDK CryENGINE 3, depois de fazer o download, você deve se cadastrar no Crydev.net, então você será totalmente gratuito para criar.

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CryENGINE 3 SDK é uma poderosa ferramenta de desenvolvimento, para criar ambientes e jogos 3D profissionais.

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Na Softonic, nós submetemos todos os arquivos hospedados na nossa plataforma a uma varredura, para avaliar e evitar danos em potencial no seu dispositivo. Nossa equipe realiza verificações sempre que um novo arquivo é carregado e analisa periodicamente os arquivos, para confirmar ou atualizar seu status. Este processo abrangente permite que nós definamos um status para todos os arquivos que podem ser baixados, da seguinte forma:

É extremamente provável que este programa de software esteja limpo.

O que isto significa?

Nós fizemos uma varredura do arquivo e as URLs associadas com esse programa de software em mais de 50 dos principais serviços líderes do mundo; não foi detectada nenhuma ameaça possível.

Este programa de software é potencialmente mal-intencionado ou pode conter software indesejado agrupado.

Por que este programa de software ainda está disponível?

Com base no nosso sistema de varredura, vimos que possivelmente, esses sinalizadores sejam falsos positivos.

O que é um falso positivo?

Falso positivo significa um programa benigno que foi sinalizado erroneamente como mal-intencionado devido a uma assinatura ou algoritmo de detecção excessivamente abrangente usado em um programa antivírus.

É altamente provável que este programa de software seja mal-intencionado ou contenha software indesejado agrupado.

Por que este programa de software não está mais disponível no nosso catálogo?

Com base no nosso sistema de varredura, vimos que há muita probabilidade de que esses sinalizadores sejam verdadeiros.

Gostaríamos de destacar que, de vez em quando, um programa de software potencialmente mal-intencionado pode não ser encontrado. Para continuar prometendo a você um catálogo de programas e apps livre de malware, nossa equipe incluiu o recurso Report Software (Relatar software) em cada página de catálogo que encaminha seu feedback de volta para nós.

Sinalize qualquer problema em particular que possa encontrar e a Softonic irá abordar essas questões assim que possível.

CryENGINE 3.8.6 для Windows

Средства разработки

CryEngine – мощный движок (программное обеспечение игры), созданное в 2002 году компанией Crytek, и первоначально использующееся для популярного шутера Far Cry. На сегодняшний день движок можно выделить наиболее распространенным в индустрии игр, на основе которого было выпущено немало популярных игр, в том числе и Crysis – научно-фантастический шутер с гениальным сюжетом, моментально завоевавший топы игровых площадок.

В этой статье мы рассмотрим основные характеристики и возможности программы, а также выделим наиболее знаменитые разработки, которые взорвали на весь мир.

Возможности

Движок CryEngine начал разрабатываться сразу же после создания компании. Первоначальной целью разработчиков было создание продукта для демонстрации компании Nvidia. За два года он был оптимизирован и закончен, а две игры, которые должны были выйти на его основе, были полны. После этого началась разработка Far Cry, которая смогла закрепиться в топе, а разработчики начали работу над обновлениями и патчами. После этого программное обеспечение были приобретено компанией Ubisoft и продолжило свою работу под флагами нового хозяина.

Чем же так всех зацепил данный движок? Дело в том, что на то время Far Cry стала свежим дыханием в мире игровой индустрии: присутствовали обширные территории без подзагрузки, шикарная графика и миссии, которые выполнялись на одном вздохе. Уже в составе Ubisoft вышли последующие части нашумевшей игры, а также новой сенсацией стала MMORPG Aion.

Также стоит отметить, что изначально движком пользовалась только компания, затем разрабатывать игры могли сторонние компании за отдельную плату, а на сегодняшний день программное обеспечение находится в свободном пользовании, и работать с ним может каждый желающий. Внутри сборки вы найдете самые современные технологии (DirectX и Vulkan API), предоставляющие обширные возможности. Также, вы можете ознакомиться с:

  • написанием скриптов;
  • освещением по пикселям;
  • текстурами, туманом и отражением;
  • физикой и реалистичной анимацией.

Ключевые особенности CryEngine:

  1. Редактор игр в режиме реального времени.
  2. Рендерер или открытые/закрытые локации.
  3. Физика (кинематика, тела, транспортные средства и тряпичные куклы).
  4. Смешанная анимация для создания реалистичности.
  5. Внедрение игрового интеллекта, включая коллективный и интеллект врагов, выделяющийся особым поведением.
  6. Соотношение аудиодорожки и игрового процесса: звук соответствует действию персонажа. Поддержка реалистичного звука природы, шума ветра и моря.
  7. Реалистичный ландшафт и природные условия, а также отражение теней и многих других деталей.

Популярные игры:

  • Far Cry 2004-2006;
  • Aion;
  • Warface;
  • Crysis.

Недостатки CryEngine:

  • баги в редакторе;
  • маленький выбор ассетов;
  • некоторые ограничений для разработки сетевых игр;
  • отсутствие хорошей техподдержки.

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Несмотря на сложность в некоторых моментах, программа бесплатная и подойдет даже для начинающих пользователей. На нашем сайте вы найдете актуальную неурезанную версию СryEngine, которая позволит почувствовать себя разработчиком. Кто знает, может, именно вы в будущем создадите игру, в которую будет играть во всех уголках мира.

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